Reducing Disruptive Behavior in an Urban School Cafeteria: An Extension of the Good Behavior Game
Document Type
Article
Publication Date
2-2009
Abstract
Non-classroom settings are often the most violence-prone areas within a school. This study investigated the impact of an interdependent group contingency on the disruptive behaviors of students in grades K–6 in an urban school cafeteria. Nine female noontime aides and National School and Community Corps staff members implemented the Lunchroom Behavior Game (LBG), a modification of the Good Behavior Game (Barrish, Saunders, & Wolf, 1969), within a multiple-baseline design across three lunch periods. Results showed a decrease in the level of disruptive behaviors following the implementation of the LBG in each lunch period and a decreasing trend for two of the three lunch periods. Discussion focuses on the use of the LBG in preventing antisocial behavior and role expansion for school psychologists interested in promoting school-based prevention strategies.
Publication Title
Journal of School Psychology
Volume
47
Issue
1
First Page
39
Last Page
54
Recommended Citation
McCurdy, Barry L.; Lannie, Amanda L.; and Barnabas, Ernesto, "Reducing Disruptive Behavior in an Urban School Cafeteria: An Extension of the Good Behavior Game" (2009). PCOM Scholarly Works. 1816.
https://digitalcommons.pcom.edu/scholarly_papers/1816
Comments
This article was published in Journal of School Psychology, Volume 47, Issue 1, Pages 39-54.
The published version is available at https://doi.org/10.1016/j.jsp.2008.09.003.
Copyright © 2009.