Preventing Disruptive Behavior in the Urban Classroom: Effects of the Good Behavior Game on Student and Teacher Behavior
Document Type
Article
Publication Date
2-2007
Abstract
Teachers are o�en ill-prepared to manage classrooms in urban schools. In the present study, an empirically-based behavioral management strategy, the Good Behavior Game (Game), was investigated. The effects of the Game on student behavior and teacher response statements, including praise, were examined. A teacher with 22 students in a first grade classroom of an urban elementary school participated in implementation of the Game. Using a withdrawal design, results showed that student on-task behavior increased while disruptive behavior decreased, replicating previous findings. The number of teacher praise statements remained at near zero levels across conditions. Frequency of teacher neutral and negative statements varied with the level of student disruptive behavior. Teacher praise and limitations are discussed.
Publication Title
Education and Treatment of Children
Volume
30
Issue
1
First Page
85
Last Page
98
Recommended Citation
Lannie, Amanda L., "Preventing Disruptive Behavior in the Urban Classroom: Effects of the Good Behavior Game on Student and Teacher Behavior" (2007). PCOM Scholarly Works. 1814.
https://digitalcommons.pcom.edu/scholarly_papers/1814
Comments
This article was published in Education and Treatment of Children, Volume 30, Issue 1, Pages 85-98.
The published version is available at dx.doi.org/10.1353/etc.2007.0002.
Copyright © 2007.