Date of Award
2024
Degree Type
Capstone
Degree Name
Master of Science in Biomedical Sciences
First Advisor
Dr. Brian Matayoshi
Abstract
The long-established model of traditional educational pedagogy confers students with the necessary information required to build knowledge but lacks the ability to engross students in the learning process through active learning methods and therefore lacks the tools necessary for student engagement. Through examination of the building blocks of learning and the current pedagogical approaches, which apply learner-centered models for learning, it becomes clear that to develop an understanding of knowledge students require more than traditional didactic lectures and that effective teaching demands re-evaluation of teaching methods for better learning outcomes. As an extension of active learning, the idea of multisensory input for learning and its applicability as well as necessity in learning processing is emphasized to teach students through experiential processes to intentionally observe, come to conclusions, and be able to more easily apply their experiences in real world settings. With the continuance of technology advancement, instruments such as Immersive Virtual Reality can be used as a way to incorporate the necessary components of the learning process while providing multisensory inputs to increase student engagement, understanding, and impart valuable experiences prior to entering the workforce.
Recommended Citation
Myara, Jessica M., "The Applications and Uses of Immersive Virtual Reality: A Multisensory Approach to Effective and Efficient Academic Pedagogy" (2024). PCOM Capstone Projects. 52.
https://digitalcommons.pcom.edu/capstone_projects/52